#025Electric-type Pokémon
Meet electricity-powered Pokémon and compare their speed, strengths and Ground-type weakness.

Strengths & Weaknesses
Modern main-series type chart (Generation VI onward). Abilities, items and battle effects can change these results.
Attacking with Electric
No effect
Electric attacks against dual types
Choose a row and column to find the damage multiplier. The diagonal represents a single type. Values describe type effectiveness only.
| Defender | Normal | Fighting | Flying | Poison | Ground | Rock | Bug | Ghost | Steel | Fire | Water | Grass | Electric | Psychic | Ice | Dragon | Dark | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Fighting | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Flying | 2× | 2× | 2× | 2× | 0× | 2× | 2× | 2× | 2× | 2× | 4× | 1× | 1× | 2× | 2× | 1× | 2× | 2× |
| Poison | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Ground | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× | 0× |
| Rock | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Bug | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Ghost | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Steel | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Fire | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Water | 2× | 2× | 4× | 2× | 0× | 2× | 2× | 2× | 2× | 2× | 2× | 1× | 1× | 2× | 2× | 1× | 2× | 2× |
| Grass | ½× | ½× | 1× | ½× | 0× | ½× | ½× | ½× | ½× | ½× | 1× | ½× | ¼× | ½× | ½× | ¼× | ½× | ½× |
| Electric | ½× | ½× | 1× | ½× | 0× | ½× | ½× | ½× | ½× | ½× | 1× | ¼× | ½× | ½× | ½× | ¼× | ½× | ½× |
| Psychic | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Ice | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Dragon | ½× | ½× | 1× | ½× | 0× | ½× | ½× | ½× | ½× | ½× | 1× | ¼× | ¼× | ½× | ½× | ½× | ½× | ½× |
| Dark | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
| Fairy | 1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× |
Electric-type Pokémon
Species in the PokeGoDex catalog, using their default forms. Regional and other forms may have different types.
69 Pokémon found
Electric-type Moves
Moves across main-series games; availability and values can vary by game. A dash means a value is not specified, including variable-power moves.
| Move | Category | Power | Accuracy | PP |
|---|---|---|---|---|
| Thunder Punch | Physical | 75 | 100% | 15 |
| Thunder Shock | Special | 40 | 100% | 30 |
| Thunderbolt | Special | 90 | 100% | 15 |
| Thunder Wave | Status | — | 90% | 20 |
| Thunder | Special | 110 | 70% | 10 |
| Zap Cannon | Special | 120 | 50% | 5 |
| Spark | Physical | 65 | 100% | 20 |
| Charge | Status | — | — | 20 |
| Volt Tackle | Physical | 120 | 100% | 15 |
| Shock Wave | Special | 60 | — | 20 |
| Magnet Rise | Status | — | — | 10 |
| Thunder Fang | Physical | 65 | 95% | 15 |
| Discharge | Special | 80 | 100% | 15 |
| Charge Beam | Special | 50 | 90% | 10 |
| Electro Ball | Special | — | 100% | 10 |
| Volt Switch | Special | 70 | 100% | 20 |
| Electroweb | Special | 55 | 95% | 15 |
| Wild Charge | Physical | 90 | 100% | 15 |
| Bolt Strike | Physical | 130 | 85% | 5 |
| Fusion Bolt | Physical | 100 | 100% | 5 |
| Ion Deluge | Status | — | — | 25 |
| Parabolic Charge | Special | 65 | 100% | 20 |
| Electrify | Status | — | — | 20 |
| Eerie Impulse | Status | — | 100% | 15 |
| Magnetic Flux | Status | — | — | 20 |
| Electric Terrain | Status | — | — | 10 |
| Nuzzle | Physical | 20 | 100% | 20 |
| Gigavolt Havoc | Physical | — | — | 1 |
| Gigavolt Havoc | Special | — | — | 1 |
| Catastropika | Physical | 210 | — | 1 |
| Stoked Sparksurfer | Special | 175 | — | 1 |
| Zing Zap | Physical | 80 | 100% | 10 |
| 10,000,000 Volt Thunderbolt | Special | 195 | — | 1 |
| Plasma Fists | Physical | 100 | 100% | 15 |
| Zippy Zap | Physical | 80 | 100% | 10 |
| Pika Papow | Special | — | — | 20 |
| Buzzy Buzz | Special | 60 | 100% | 20 |
| Bolt Beak | Physical | 85 | 100% | 10 |
| Max Lightning | Physical | 10 | — | 10 |
| Aura Wheel | Physical | 110 | 100% | 10 |
| Overdrive | Special | 80 | 100% | 10 |
| Rising Voltage | Special | 70 | 100% | 20 |
| Thunder Cage | Special | 80 | 90% | 15 |
| Wildbolt Storm | Special | 100 | 80% | 10 |
| Electro Drift | Special | 100 | 100% | 5 |
| Double Shock | Physical | 120 | 100% | 5 |
| Electro Shot | Special | 130 | 100% | 10 |
| Thunderclap | Special | 70 | 100% | 5 |
| Supercell Slam | Physical | 100 | 95% | 15 |
Average Base Stats
Calculated from 69 default-form species in this catalog. A dual-type species contributes to both types.
Battle Basics
A damaging move normally receives a 1.5× same-type attack bonus (STAB) when its type matches one of the user’s types. Type effectiveness is then applied separately. For dual-type defenders, multiply the effectiveness against each type; this can produce 4× or ¼× damage.
These pages describe the main-series games. Pokémon GO and the Pokémon Trading Card Game use different battle rules.

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