POKEGODEX · TYPE GUIDE

Electric-type Pokémon

Meet electricity-powered Pokémon and compare their speed, strengths and Ground-type weakness.

Ampharos
69Pokémon species
35Single type
34Dual type
49Moves

Strengths & Weaknesses

Modern main-series type chart (Generation VI onward). Abilities, items and battle effects can change these results.

Attacking with Electric

Super effective

Not very effective

No effect

Defending as pure Electric

Weak to

Resists

Immune to

None
Electric attacks against dual types

Choose a row and column to find the damage multiplier. The diagonal represents a single type. Values describe type effectiveness only.

Electric-type attack effectiveness
DefenderNormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Fighting1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Flying2×2×2×2×0×2×2×2×2×2×4×1×1×2×2×1×2×2×
Poison1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Ground0×0×0×0×0×0×0×0×0×0×0×0×0×0×0×0×0×0×
Rock1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Bug1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Ghost1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Steel1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Fire1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Water2×2×4×2×0×2×2×2×2×2×2×1×1×2×2×1×2×2×
Grass½×½×1×½×0×½×½×½×½×½×1×½×¼×½×½×¼×½×½×
Electric½×½×1×½×0×½×½×½×½×½×1×¼×½×½×½×¼×½×½×
Psychic1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Ice1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Dragon½×½×1×½×0×½×½×½×½×½×1×¼×¼×½×½×½×½×½×
Dark1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×
Fairy1×1×2×1×0×1×1×1×1×1×2×½×½×1×1×½×1×1×

Electric-type Pokémon

Species in the PokeGoDex catalog, using their default forms. Regional and other forms may have different types.

69 Pokémon found

Electric-type Moves

Moves across main-series games; availability and values can vary by game. A dash means a value is not specified, including variable-power moves.

Electric moves and battle values
MoveCategoryPowerAccuracyPP
Thunder PunchPhysical75100%15
Thunder ShockSpecial40100%30
ThunderboltSpecial90100%15
Thunder WaveStatus—90%20
ThunderSpecial11070%10
Zap CannonSpecial12050%5
SparkPhysical65100%20
ChargeStatus——20
Volt TacklePhysical120100%15
Shock WaveSpecial60—20
Magnet RiseStatus——10
Thunder FangPhysical6595%15
DischargeSpecial80100%15
Charge BeamSpecial5090%10
Electro BallSpecial—100%10
Volt SwitchSpecial70100%20
ElectrowebSpecial5595%15
Wild ChargePhysical90100%15
Bolt StrikePhysical13085%5
Fusion BoltPhysical100100%5
Ion DelugeStatus——25
Parabolic ChargeSpecial65100%20
ElectrifyStatus——20
Eerie ImpulseStatus—100%15
Magnetic FluxStatus——20
Electric TerrainStatus——10
NuzzlePhysical20100%20
Gigavolt HavocPhysical——1
Gigavolt HavocSpecial——1
CatastropikaPhysical210—1
Stoked SparksurferSpecial175—1
Zing ZapPhysical80100%10
10,000,000 Volt ThunderboltSpecial195—1
Plasma FistsPhysical100100%15
Zippy ZapPhysical80100%10
Pika PapowSpecial——20
Buzzy BuzzSpecial60100%20
Bolt BeakPhysical85100%10
Max LightningPhysical10—10
Aura WheelPhysical110100%10
OverdriveSpecial80100%10
Rising VoltageSpecial70100%20
Thunder CageSpecial8090%15
Wildbolt StormSpecial10080%10
Electro DriftSpecial100100%5
Double ShockPhysical120100%5
Electro ShotSpecial130100%10
ThunderclapSpecial70100%5
Supercell SlamPhysical10095%15

Average Base Stats

Calculated from 69 default-form species in this catalog. A dual-type species contributes to both types.

HP68.7
Attack74.9
Defense64.9
Sp. Attack84.2
Sp. Defense67.7
Speed81.9

Battle Basics

A damaging move normally receives a 1.5× same-type attack bonus (STAB) when its type matches one of the user’s types. Type effectiveness is then applied separately. For dual-type defenders, multiply the effectiveness against each type; this can produce 4× or ¼× damage.

These pages describe the main-series games. Pokémon GO and the Pokémon Trading Card Game use different battle rules.