#006Strengths & Weaknesses
Modern main-series type chart (Generation VI onward). Abilities, items and battle effects can change these results.
Attacking with Flying
No effect
Flying attacks against dual types
Choose a row and column to find the damage multiplier. The diagonal represents a single type. Values describe type effectiveness only.
| Defender | Normal | Fighting | Flying | Poison | Ground | Rock | Bug | Ghost | Steel | Fire | Water | Grass | Electric | Psychic | Ice | Dragon | Dark | Fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Fighting | 2× | 2× | 2× | 2× | 2× | 1× | 4× | 2× | 1× | 2× | 2× | 4× | 1× | 2× | 2× | 2× | 2× | 2× |
| Flying | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Poison | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Ground | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Rock | ½× | 1× | ½× | ½× | ½× | ½× | 1× | ½× | ¼× | ½× | ½× | 1× | ¼× | ½× | ½× | ½× | ½× | ½× |
| Bug | 2× | 4× | 2× | 2× | 2× | 1× | 2× | 2× | 1× | 2× | 2× | 4× | 1× | 2× | 2× | 2× | 2× | 2× |
| Ghost | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Steel | ½× | 1× | ½× | ½× | ½× | ¼× | 1× | ½× | ½× | ½× | ½× | 1× | ¼× | ½× | ½× | ½× | ½× | ½× |
| Fire | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Water | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Grass | 2× | 4× | 2× | 2× | 2× | 1× | 4× | 2× | 1× | 2× | 2× | 2× | 1× | 2× | 2× | 2× | 2× | 2× |
| Electric | ½× | 1× | ½× | ½× | ½× | ¼× | 1× | ½× | ¼× | ½× | ½× | 1× | ½× | ½× | ½× | ½× | ½× | ½× |
| Psychic | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Ice | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Dragon | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Dark | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
| Fairy | 1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× |
Flying-type Pokémon
Species in the PokeGoDex catalog, using their default forms. Regional and other forms may have different types.
109 Pokémon found
Flying-type Moves
Moves across main-series games; availability and values can vary by game. A dash means a value is not specified, including variable-power moves.
| Move | Category | Power | Accuracy | PP |
|---|---|---|---|---|
| Gust | Special | 40 | 100% | 35 |
| Wing Attack | Physical | 60 | 100% | 35 |
| Fly | Physical | 90 | 95% | 15 |
| Peck | Physical | 35 | 100% | 35 |
| Drill Peck | Physical | 80 | 100% | 20 |
| Mirror Move | Status | — | — | 20 |
| Sky Attack | Physical | 140 | 90% | 5 |
| Aeroblast | Special | 100 | 95% | 5 |
| Feather Dance | Status | — | 100% | 15 |
| Air Cutter | Special | 60 | 95% | 25 |
| Aerial Ace | Physical | 60 | — | 20 |
| Bounce | Physical | 85 | 85% | 5 |
| Roost | Status | — | — | 5 |
| Pluck | Physical | 60 | 100% | 20 |
| Tailwind | Status | — | — | 15 |
| Air Slash | Special | 75 | 95% | 15 |
| Brave Bird | Physical | 120 | 100% | 15 |
| Defog | Status | — | — | 15 |
| Chatter | Special | 65 | 100% | 20 |
| Sky Drop | Physical | 60 | 100% | 10 |
| Acrobatics | Physical | 55 | 100% | 15 |
| Hurricane | Special | 110 | 70% | 10 |
| Oblivion Wing | Special | 80 | 100% | 10 |
| Dragon Ascent | Physical | 120 | 100% | 5 |
| Supersonic Skystrike | Physical | — | — | 1 |
| Supersonic Skystrike | Special | — | — | 1 |
| Beak Blast | Physical | 100 | 100% | 15 |
| Floaty Fall | Physical | 90 | 95% | 15 |
| Max Airstream | Physical | 10 | — | 10 |
| Dual Wingbeat | Physical | 40 | 90% | 10 |
| Bleakwind Storm | Special | 100 | 80% | 10 |
Average Base Stats
Calculated from 109 default-form species in this catalog. A dual-type species contributes to both types.
Battle Basics
A damaging move normally receives a 1.5× same-type attack bonus (STAB) when its type matches one of the user’s types. Type effectiveness is then applied separately. For dual-type defenders, multiply the effectiveness against each type; this can produce 4× or ¼× damage.
These pages describe the main-series games. Pokémon GO and the Pokémon Trading Card Game use different battle rules.


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